Mixed reality (MR) technology could allow a
person wearing an MR headset to use a real world object to trigger a virtual
world reaction, like hitting a video game character with a real world baseball
bat, for instance.
It is one of three types of extended
reality technologies often associated with the metaverse. Augmented reality
exists, with mobile games like Pokemon Go, but players cannot affect the
digital world with a physical object. Virtual reality headsets, like Meta's
Oculus, immerse users into a fully virtual world where they can interact with
the environment.
The comments from Meta came on a Zoom call
with ad agencies on Thursday, which was scheduled to help advertisers better
understand the metaverse, said an agency executive who attended the call. It
was Meta's first roundtable discussion with agencies about the metaverse.
The estimate of mixed reality being a few
years away brings additional detail to the timeline of building the metaverse,
the futuristic idea of a network of virtual worlds that can be accessed from
different devices, which Meta has said could take a decade to build.
Some mixed reality headsets are available,
but are not yet geared toward general consumers. Microsoft's HoloLens 2, which
was introduced in 2019, retails for $3,500 and is geared for workplace use.
At its annual Connect conference in
October, Meta announced Project Cambria, a headset that will feature mixed
reality capabilities and include face and eye tracking. The headset is expected
to be released this year.
In the meantime, Meta continued to advise
advertisers to experiment with augmented reality ads, such as photo and video
filters that overlay digital images onto the real world, the ad agency
executive said. The comments reiterated Meta's pitch at ad industry
conferences.
Meta said brands could partner with content
creators on AR ads or use the technology for virtual clothing try-ons.
The roundtable with agencies lacked detail
on what ad formats could be built for the metaverse, or what specific controls
would be in place to prevent brands from appearing next to unsuitable content
or actions, the agency executive said.
Advertisers are also looking for detail on
how the effectiveness of ads in the metaverse will be measured, and will be
asking "what did I get for my money?" the executive said.
A Meta spokesperson declined to comment.